On Saturday I took a break from frantic coding on the computer for the campaign system and played my first game of British Grenadier. Goat Major from the WD3 forum travelled down and we were joined by one of my regular group Matt. GM brought down his lovely felt terrain mat which is just so much better than a plain green sheet like I have, as well as his box of troops so the table was adorned with bits and pieces from all three of us which was nice and I think the table looked pretty inviting.
Since it was the first game for all three of us, Matt & GM having professed to “reading through the rules last night” and not being a terribly large scenario, I figured it would be best if I umpired/read the rules while the other two played. We muddled through quite well in the end, having a few questions that still need resolving. The game played quite slowly, partly because of our uncertainty in places, and partly because the scenario has variable entry times for some of the British troops which thanks to GM’s rolling, occurred on the same turn his Hessians could cross the bridge. Thus ensued quite a big log jam of troops which we elected to bypass because of time marching on, and teleport troops into a position where we could see an assault going in.
The game never got anywhere near completion, but we all learned some vital lessons about the ruleset, that you really need to plan ahead what you’re trying to do. Its not a ruleset where the player can be really reactive every turn, sending troops one way and then the other. Have a plan and stick to it seems to be the order of the day.
I took a few pictures of the action which are below. As ever, click on the picture to get a bigger sized one.