Battle of Benevente Pt 2

Rather than do a blow by blow, turn by turn narrative, I’m just going to post the pictures I took, with captions explaining what you’re looking at.

Game set up, with the Anglo Portuguese on the far side of the river holding the town and the river bank and the road leading from Leon where Wellington expects the main French attack to come. The French Division on table, hold the high ground with orders to protect the road from Mayorga.
The British cavalry and Horse artillery advance, to slow any French advance, and to take what advantage they can of static troops with no artillery support. The dice represent the first artillery shot – In Blucher, 6’s are needed to score a hit… (It’s raining is the gunners excuse!)
The British continue to manoeuvre, moving their Heavy cavalry into position to charge the French infantry who will be forced to respond by “preparing” (ie going into square). The four dice are the Horse artillery’s 2nd attempt…
The first French reinforcements arrive. This is elemenets of V Corps under Marechal Mortier. Now the British cavalry are going to have to respond.
Some of Ney’s infantry begin to flank the artillery, while the cavalry knowing how difficult crossing the river and through the town will be, have already begun retreating. Finally, the artillery starts to find it’s range.
VI Corps troops (orange dice) start moving forward to press the Artillery. At the top left you can see 2 cavalry regiments begin to flank and cross the river towards the road to Zamora.
The Horse artillery starts to retreat, firing as it goes and once again hitting the target.
The net closes in, the V Corps troops are pushing as hard as they can to get into the fight but the terrain isn’t helping and is funnelling them into a defile.
More troops from VI Corps arrive from Leon. Only a small division of 3 regiments, 2 batteries and some Provisional heavy cavalry. They approach and immediately try to cross the river away from the emplaced British Guns.
The battle field approaching lunchtime. The French cavalry on the left has crossed the river and the British have responded by moving a Brigade to cover the crossing. On the right the French have crossed the river and in the centre the horse artillery are finally contacted by the pursuing French infantry. The combat will see the artillery fire it’s last ammunition and depart the field.
French artillery on the right opens up, hammering a Portuguese regiment as the infantry cross the river.
The British Left, the reserve division starts to commit off the hill to prevent the French from turning the flank.
More french artillery fire. Sadly, they still need 6’s, 5’s just won’t cut the mustard!
The Centre as the 2 Corps try to organise their troops and consolidate. The congestion, and lack of Momentum (Blucher uses a hidden orders value to randomise how much a player can do for which I have an Excel macro to allow solo play) would hamper the French attack much of the afternoon.
On the French Left, the cavalry moves forward, forcing the infantry into square (red disk under their Elan dice) and Wellington commits his cavalry to the woods to prevent the French lights crossing and wreaking havoc in his rear. These forces would spend the rest of the day eying each other and in stalemate.
French right, all the infantry are across and the Provisional cavalry attempts to break the Portuguese regiment in squares. It fails.
The centre, as the infantry clears the way, the French batteries go into action against the town. The garrisoned infantry take a few casualties but the bombardment is not as effective as it could or should be.
The cavalry charge
Terrible picture because of the rain (!). The Final French reinforcements arrive at last, but in numbers not sufficient to be decisive. The artillery is brought up to go into action against the prepared infantry and does some damage, but not enough to risk a charge across the river and into full strength British cavalry.
Wellington’s reserve division is committed off the hill to prevent the French pushing through the woods. The artillery is shifted to begin playing on the French columns.
With little effect.
In the centre, Wellington is beginning to trade space for time, giving up the town means his troops are out of sight from most of the artillery and the French push forward
On the French right, the infantry struggle to debouch from the wood, going into action against the Portuguese.
The French artillery finds its mark again.
The combat. Hits are scored on 4+
The Portuguese lose only one Elan but are forced to retreat, the French taking 1 hit also and follow up into the gap in the line.
Another rain effected picture. The British are falling steadily back behind the town
Some effective shooting from the British and Portuguese troops hammers a French unit on the French right.
The French retaliate by charging the cavalry forward again into a British square, the battered french unit on 2 Elan is the one that just got shot up.
The French Centre presses forward over the river but slowly.
The French cavalry charge fails once again. That will cost them another 2 elan and they’ll effectively be a spent force for the rest of the day. In the other infantry combats, one unit will be victorious and force the Portuguese back, while the other will be pushed back off the hill and likewise, be a spent force.
The British counterattack on the right, almost destroying the depleted French regiment who retreat once again into the river. In the centre the French reach the town and the British artillery repositions to fire at them. In a rare success of counter battery fire, the French unit at the bottom left as been forced to retreat.
French units from VI Corps charge into the waiting British guns and infantry.
The dice gods do not favour the French and the assault is thrown back into the river.
And to add insult the guns find their mark, eliminating the French unit.
The French centre has taken the town
While on the right the British who counterattacked are now caught by Cavalry and Infantry
This time the dice dictate they take 4 hits, and since they only have 1 elan left, they are eliminated. (The french elan have already been adjusted 1 down for the combat)
View from the road to Sanabria, the British are hurrying to pull back and give ground.
Once again the British artillery finds its mark.
Situation at nightfall.

Wellington’s orders are clear, all units are to fall back to Puebla de Sanabria, the battle is over. The battle has cost the lives of some 3,000 troops from both sides.

Battle of Benevente Pt1

The campaign has been continuing on a somewhat slower than intended pace due to various domestic issues. I think we’ve turned a bit of a corner now though as our house has sold and we’ve had an offer accepted on a new one which will hopefully mean that I end up with an 18 foot square games room all to myself sometime early next year. In the meantime, I’ve pulled my tables and Geo Hex out of storage again now the house doesn’t have to be a showhome and have set up a table to fight the latest battle that’s been thrown out of the campaign.

Some of the chaos that results when the Geo Hex comes out. Boxes and pieces everywhere!

The battle is taking place at Benevente a few days after the battle of Leon. V Corps, after falling back to Mayorga have been reinforced by VI Corps and both French Corps have pushed into Benevente, where the Anglo Portuguese forces from Leon followed up the French.

Table, with the town of Benevente across the river. This is the view from the Mayorga Road. The road to the right leads to Leon, the road to the left leads to Zamora and the road furthest away leads back to Puebla de Sanabria.
The same view, showing the elevations not immediately apparent from above.
View from the Puebla road.

The Anglo Portuguese will be deployed around the town of Benevente since they are the “defenders” (in the campaign, the turn sequence is randomised between the two sides and while movement for all units on one side is considered simultaneous it is not completely simultaneous across both sides). Some elements of VI Corps which initiated the fight will be deployed at the start of the game, while more troops will arrive during the day as reinforcements.

I’m just reviewing the forces to determine which ruleset to use, the choices being either Blucher or March Attack. I have just purchased Et Sans Resultat! but I doubt they will be here tomorrow morning besides which I sense they’re not a straight forward set of rules to learn solo.

The Battle of Leon

The campaign threw up a battle between Anglo Portuguese forces and elements of the French V Corps. Rhys kindly offered to game out the action, so the report below is from his perspective. I provided a few background details and some basic standing orders and let him game it out as he saw fit within those parameters.

Actual ground layout was chosen randomly from a crossroads selection random layout.

This gave me two villages in the AO: San Andres and Onzonilla.

Wellingtons Reinforcements if they come would arrive from the North. Interestingly any French Reinforcements would arrive through Onzonilla.


Wellington’s Main Effort was to hold the crossroads, Mortiers was to delay the Anglo Armies advance for as long as possible. Neither side was willing to tolerate high casualties or risk their Cavalry to achieve this however. Both sides had a key intent of remaining in good order at close of battle, whatever the outcome.

Interestingly the AI decided to faint left through San Andres and the ridgeline to fix the French and have a main thrust straight down the road through the crossroads and try to roll the French up from the right.
The French AI decided (unsurprisingly), to hold the ridgeline and concentrate fire power on the crossroads. Using a forward line to delay the advance along the E to W road.

There was some initial kuffufle with formations for the advance and the right wing of 4 Div set of down the road at pace.

The French sat patiently in the broken ground in front of their camp on the ridgeline watching the Allied advance.

At this point it started to awry for the allies the road became bogged down for any who went near it and 4 Div’s left wing had soon far outreached it. The Nominated Res failed to keep pace with the battle line in any way until late into the afternoon.

With the main allied thrust reaching its target in a broken line, they started to received heavy fire from the French. The 3rd cav Bde had secured their right flank (Onzanilla) however, and the left flank had started to regain its shape.

With the allied Main Effort faltering due to bad cohesion and heavy French fire on the right, the situation looked like it might be saved by the quick work of clearing San Andres by the left wing.

Just as the Main allied thrust seemed to be falling apart at the crossroads, Allied reinforcements start pouring onto the field and heading straight down the road. Just as the left wing also made its first attempt at the ridge.

In the very next hour, some of the French reinforcements start to arrive, quickly sending the allied cavalry fleeing from Ordenez, leaving the allied Centre right wide open as 4 Div started to fall back.

The allied original reserve finally arrives and manages to plug the gap at the crossroads, the reinforcements become bogged down on the road where 4 Div had originally and tied up in the retreating 4 Div Battalions. The left wing is managing to cause casualties amongst the French right, but cannot summit the ridge in force.

With the right wing looking shaky, and unknown numbers of French arriving Wellington hesitates, he keeps the left engaged for one last push, but shores up his centre of gravity on the crossroads. Mortier having now lasted most of the day, takes the opportunity to start pulling back all those not engaged,

With casualties starting to mount amongst the few heavily engaged units, the French speed up their withdrawal. Wellington has similar issues and feels content with holding the crossroads – and thus lets the French withdraw without a chase.
Strategic victory for the allies; but a tactical draw, with both sides achieved their ME’s.