Battle of Benevente Pt 2

Rather than do a blow by blow, turn by turn narrative, I’m just going to post the pictures I took, with captions explaining what you’re looking at.

Game set up, with the Anglo Portuguese on the far side of the river holding the town and the river bank and the road leading from Leon where Wellington expects the main French attack to come. The French Division on table, hold the high ground with orders to protect the road from Mayorga.
The British cavalry and Horse artillery advance, to slow any French advance, and to take what advantage they can of static troops with no artillery support. The dice represent the first artillery shot – In Blucher, 6’s are needed to score a hit… (It’s raining is the gunners excuse!)
The British continue to manoeuvre, moving their Heavy cavalry into position to charge the French infantry who will be forced to respond by “preparing” (ie going into square). The four dice are the Horse artillery’s 2nd attempt…
The first French reinforcements arrive. This is elemenets of V Corps under Marechal Mortier. Now the British cavalry are going to have to respond.
Some of Ney’s infantry begin to flank the artillery, while the cavalry knowing how difficult crossing the river and through the town will be, have already begun retreating. Finally, the artillery starts to find it’s range.
VI Corps troops (orange dice) start moving forward to press the Artillery. At the top left you can see 2 cavalry regiments begin to flank and cross the river towards the road to Zamora.
The Horse artillery starts to retreat, firing as it goes and once again hitting the target.
The net closes in, the V Corps troops are pushing as hard as they can to get into the fight but the terrain isn’t helping and is funnelling them into a defile.
More troops from VI Corps arrive from Leon. Only a small division of 3 regiments, 2 batteries and some Provisional heavy cavalry. They approach and immediately try to cross the river away from the emplaced British Guns.
The battle field approaching lunchtime. The French cavalry on the left has crossed the river and the British have responded by moving a Brigade to cover the crossing. On the right the French have crossed the river and in the centre the horse artillery are finally contacted by the pursuing French infantry. The combat will see the artillery fire it’s last ammunition and depart the field.
French artillery on the right opens up, hammering a Portuguese regiment as the infantry cross the river.
The British Left, the reserve division starts to commit off the hill to prevent the French from turning the flank.
More french artillery fire. Sadly, they still need 6’s, 5’s just won’t cut the mustard!
The Centre as the 2 Corps try to organise their troops and consolidate. The congestion, and lack of Momentum (Blucher uses a hidden orders value to randomise how much a player can do for which I have an Excel macro to allow solo play) would hamper the French attack much of the afternoon.
On the French Left, the cavalry moves forward, forcing the infantry into square (red disk under their Elan dice) and Wellington commits his cavalry to the woods to prevent the French lights crossing and wreaking havoc in his rear. These forces would spend the rest of the day eying each other and in stalemate.
French right, all the infantry are across and the Provisional cavalry attempts to break the Portuguese regiment in squares. It fails.
The centre, as the infantry clears the way, the French batteries go into action against the town. The garrisoned infantry take a few casualties but the bombardment is not as effective as it could or should be.
The cavalry charge
Terrible picture because of the rain (!). The Final French reinforcements arrive at last, but in numbers not sufficient to be decisive. The artillery is brought up to go into action against the prepared infantry and does some damage, but not enough to risk a charge across the river and into full strength British cavalry.
Wellington’s reserve division is committed off the hill to prevent the French pushing through the woods. The artillery is shifted to begin playing on the French columns.
With little effect.
In the centre, Wellington is beginning to trade space for time, giving up the town means his troops are out of sight from most of the artillery and the French push forward
On the French right, the infantry struggle to debouch from the wood, going into action against the Portuguese.
The French artillery finds its mark again.
The combat. Hits are scored on 4+
The Portuguese lose only one Elan but are forced to retreat, the French taking 1 hit also and follow up into the gap in the line.
Another rain effected picture. The British are falling steadily back behind the town
Some effective shooting from the British and Portuguese troops hammers a French unit on the French right.
The French retaliate by charging the cavalry forward again into a British square, the battered french unit on 2 Elan is the one that just got shot up.
The French Centre presses forward over the river but slowly.
The French cavalry charge fails once again. That will cost them another 2 elan and they’ll effectively be a spent force for the rest of the day. In the other infantry combats, one unit will be victorious and force the Portuguese back, while the other will be pushed back off the hill and likewise, be a spent force.
The British counterattack on the right, almost destroying the depleted French regiment who retreat once again into the river. In the centre the French reach the town and the British artillery repositions to fire at them. In a rare success of counter battery fire, the French unit at the bottom left as been forced to retreat.
French units from VI Corps charge into the waiting British guns and infantry.
The dice gods do not favour the French and the assault is thrown back into the river.
And to add insult the guns find their mark, eliminating the French unit.
The French centre has taken the town
While on the right the British who counterattacked are now caught by Cavalry and Infantry
This time the dice dictate they take 4 hits, and since they only have 1 elan left, they are eliminated. (The french elan have already been adjusted 1 down for the combat)
View from the road to Sanabria, the British are hurrying to pull back and give ground.
Once again the British artillery finds its mark.
Situation at nightfall.

Wellington’s orders are clear, all units are to fall back to Puebla de Sanabria, the battle is over. The battle has cost the lives of some 3,000 troops from both sides.

Battle of Benevente Pt1

The campaign has been continuing on a somewhat slower than intended pace due to various domestic issues. I think we’ve turned a bit of a corner now though as our house has sold and we’ve had an offer accepted on a new one which will hopefully mean that I end up with an 18 foot square games room all to myself sometime early next year. In the meantime, I’ve pulled my tables and Geo Hex out of storage again now the house doesn’t have to be a showhome and have set up a table to fight the latest battle that’s been thrown out of the campaign.

Some of the chaos that results when the Geo Hex comes out. Boxes and pieces everywhere!

The battle is taking place at Benevente a few days after the battle of Leon. V Corps, after falling back to Mayorga have been reinforced by VI Corps and both French Corps have pushed into Benevente, where the Anglo Portuguese forces from Leon followed up the French.

Table, with the town of Benevente across the river. This is the view from the Mayorga Road. The road to the right leads to Leon, the road to the left leads to Zamora and the road furthest away leads back to Puebla de Sanabria.
The same view, showing the elevations not immediately apparent from above.
View from the Puebla road.

The Anglo Portuguese will be deployed around the town of Benevente since they are the “defenders” (in the campaign, the turn sequence is randomised between the two sides and while movement for all units on one side is considered simultaneous it is not completely simultaneous across both sides). Some elements of VI Corps which initiated the fight will be deployed at the start of the game, while more troops will arrive during the day as reinforcements.

I’m just reviewing the forces to determine which ruleset to use, the choices being either Blucher or March Attack. I have just purchased Et Sans Resultat! but I doubt they will be here tomorrow morning besides which I sense they’re not a straight forward set of rules to learn solo.

Peninsular Campaign – Dispatches from the front

The campaign is now 8 turns / days old and the first messages sent from players to national leaders are arriving. I shall be posting those which do not give the entire plan (!) to those who read the blog.

Overall the campaign seems to be functioning well, it’s generated around 1100 messages from players to units, units to players and players to other players and has generated 2 battles, one of which was played on tabletop and reported on this blog, the second was fought using Scourge of War Waterloo, a pc game which allowed the orbat to be imported in and a representative scenario set up and played out by a bunch of players including a couple of the campaign commanders. It looks like we’re heading for another battle in the next couple of days.

On the 8th of March, Napoleon received news from Maréchal Bessières sent on the 3rd.

Emperor, Lord of France,

I have taken Barcelona without incident. Catalonia is yours.

I am already working with a sympathetic local Junta to govern the region in your name.

Once III Corps has pushed through,I will secure the remainder of Catalonia, regroup and prepare to push on wherever needed to secure the glory of France.

V’L Emperor
V’L France

Your most loyal Servant

Commander II Corps
Marshal of France

The Battle of San Sebastian Pt3 (turns 7-13)

The rain continues to be a problem, with both sides musketry utterly pitiful and the French cannon equally useless in the main.

Close up of the centre of the battlefield around 10am

On the Spanish Left, steady advance up the wooded slopes continues slowly, the terrain rendering movement at half speed and inflicting disorder at every move. In the centre, the Spanish 1st Division pressed hard against the Brigade holding the French line, repeated bayonet and close musketry attacks on both sides causing attrition that could only end in one way, the French Brigade losing a unit and being forced back, all remaining units left in a precarious state of 1 CV each. It hadn’t been easy for the Spanish though, and most of the 1st Division were now in perilously low CV as well.

Turn 8

It was at this point that Blake issued an order to attack to the 4th Division who’d been behind “supporting” the 1st Division. They were to punch through the French left. The Legere on the slopes were not worried by this though and continued to tie up several Spanish units in futile musket duels that the Spanish were inevitably losing although not without cost for the French. Slowly, the casualties mounted on both sides, several Spanish attempts to charge up the slope met with close order volleyfire and heavy loss.

The French centre gives ground
Two battalions in column counter attack in the centre (The little “explosions” are disorder markers while the micro dice are the unit CVs to speed up play without needing a roster sheet)
Close fighting in the trees on the Spanish Left

Finally a battalion of the Legere were dispersed but the damage had been done and the rest of the Spanish were not in a position to follow up and take advantage, or possession of the slopes.

On the French left the battalions of the line regiment pushed up into the gap before them and attempted to slow the assault of the Spanish 4th Division. This they succeeded in doing, dealing some hefty casualties to several Spanish militia battalions and counterattacking to drive off several battered Spanish units from the 1st Division.

Turn 10
Positions at the end. Apologies for the terrible picture!

At 1pm, the Spanish 1st Division finally broke, it’s remaining units streaming to the rear. Neither the 3rd or 4th Divisions gave any sign of weakening, but the French left brigade also broke, several of its battalions melting away into the rain. Gen. Blake looked across his forces, took stock of his position and the lack of any sign that his reinforcements were coming and elected to fall back while he still had troops in good order to fend off the two French Light Cavalry Regiments that had so far been uncommitted in the battle. These cavalry pursued his forces for several hours, inflicting more casualties and disorder amongst his units but not without losing a few of their own number. This was not a rout however, but a covered withdrawal.

For now, the siege of San Sebastian continues, it’s residents dismayed that the sounds of battle grow more distant than closer…

The Battle of San Sebastian Pt2 (Turns 1-6)

Richard’s orders were very clear, attack as soon as possible with everything. Sadly Martin didn’t respond to my post so I’ve had to make some sensible orders for the French troops.

Initial deployment. The French troops at the bottom include 3 infantry brigades (white, green and blue dice) and a light cavalry brigade.

The Army of Castille’s orders from Gen. Blake (Richard) were very clear, attack as soon as possible with everything. Sadly Marshal Victor (Martin) didn’t respond to my post so I’ve had to make some sensible orders for the French troops.
The initial orders for the Spanish were to attack straight down the valley with the lead division supported by the rear division, while the left division would move onto the slopes of the hill to attempt to force the flank.

View from the Spanish lines. (Ignore the fact I’ve had to press into service British and Portuguese bases!)

French orders were to secure the slopes on the left and to hold the centre, but as soon as the Spanish thrust on the right was observed, Ruffin (the senior general present) ordered the reserve brigade from V Corps to move into the wooded slopes to protect his right flank. On the left, the 3 battalions of the Legere regiment moved to secure the heights before moving down slope to begin engaging the enemy forces in the valley.

Turn 2

Long range cannon fire did very little to soften up the Spanish due to the rain, although the better skirmish capability of the French meant that a few casualties were counted.

Turn 3

In the centre the leading Spanish units were taking casualties but pressed on, attempting to charge home but the initial attack was repulsed with heavy losses, one battalion sent hurtling rearward with 80% loss of Combat Value.

Turn 4
Turn 5
Turn 6

One bright light was the Spanish battalion charging the deployed Artillery from V Corps and driving that battery backwards before them, rendering them almost effective for the rest of the battle.

The Battle of San Sebastian

The sixth day of the online campaign sees the first battle to be fought between forces from the Spanish Army of Old Castille under General Blake (Richard) and elements of both I Corps and V Corps under Marshal Victor and Mortier respectively (although neither are on the battlefield).

This engagement has been precipitated by the Spanish offensive move from Vittoria to San Sebastian where a siege was begun several days before.

The battlefield from the North (San Sebastian). Both hillsides are steep hills and will be rough ground for all troop types. The woods are light, but will disorder Cavalry and non-skirmish infantry (pretty much everyone!)

The battle will be fought using my 6mm figures and the March Attack rules from Crusader Publishing. This is a first game for me using these rules but I’ve read through them a few times and they seem like they’ll do the job well. Sadly I don’t have enough Spanish troops now I’ve started basing all new figures on 60mm x 60mm for Blucher so I’m having to press some British and Portuguese into service as proxies but I’m sure they’ll do just fine.

As this is technically a meeting engagement, and both sides may have reinforcements hurrying to the battlefield, both commanders have been given the option of when to attack, the earlier choice of the two indicating the initiative for the first turn and the number of turns that can be played in the 12 hour March day.

Oh, and it’s raining…

New Peninsular Campaign Players sought

So, the time has just about come. I’m looking to recruit some players for another go at the campaign using the online system I’ve been tinkering with on and off for “some time” (aka about 8 years).

I’ve tried this before (as you can see from the blog here!) and unfortunately the system had a few bugs which took some time to resolve, and it stalled when we found a lack of time to actually game out the battles. Losing several months of development on a memory stick and changing jobs while undergoing house renovations didn’t help either.
I’m hopeful that this time round a) we all have plenty of time!!! and b) technology can play it’s part and allow remote gamers the opportunity to play the battles they’re involved in using Tabletop simulator or similar. Additionally I believe I’ve squashed all the bugs that were immediately apparent in my localised testing and hazy recollection of what went before. (That’s not to say there won’t still be issues!)

The scenario will once again be the Peninsular, although a fictionalised French invasion in 1808 with the Anglo Portuguese already in theatre in Portugual. Manoeuvre elements are Brigades or batteries, and because the system tracks individual men in their constituent units (battalions, companys, squadrons etc) any battles that occur can be fought using a variety of rulesets and scales.

Turns will be run automatically every other day (ie 2 real days per campaign day), and in most cases will involve logging into the website, sending a few messages to fellow players, reading their messages and trying to figure out where your units have marched off to 🙂 When a battle is due to be fought, the system will pause until we can enter the result. As above, I’m aiming to have this done fairly rapidly to keep momentum and interest.

The overall “end game” will be governed by the French ability to capture Madrid and Lisbon. If they do that, they win. If they cannot do that, then peace will break out at some point to ensure that the campaign doesn’t go on as long as the real thing. However the main thing is for people to have fun.

Ideally, I think we need to have 2 British players, 3 Spanish players, and 8 French players. Each player will be furnished with a secret set of personal objectives, such as “be the first Marshal to write to Napoleon claiming Madrid”, or “Ensure that Spanish units are present at all battles where allies are victorious”. I’m not planning on having a hierarchical player command structure (although if there’s enough interest it might be an interesting exercise), and I’m hoping that the players will indulge in some light roleplay to liven things up.

If you are interested in taking part, please email campaign [at] and let me know.